Fools Tower - Final Update





It's been a little bit but I couldn't let this project go without it having a wizard you could kick around. And here we are! As feature complete as this thing will be.(Sorry about that messed up web version, was trying something out)
Originally there was going to be an in-between update but I decided to just have it all in one. So we have two new levels, one new enemy/boss, doors, mirrors and a render scale that has been halved. All the textures are lower quality but somehow, the game is higher quality (Lets say all the texture clipping is texture warping, its all a PS1 throwback I swear bro please)
It's been a wild project and an exhausting one. Writing a post-mortem for this will be fun. For now, the Thief is (maybe) free and so am I. Thank you to anyone that has played it, loving or hating it.
For now, with college being finished, I've two upcoming projects. One is in Unreal Engine and should be out quick. The other, we're back to my boy Unity and it'll be emotional and 2D.
Till then, slan leat
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Fools Tower
Wacky thief ragdoll action
More posts
- The Tower25 days ago
- Piping Hotfix 233 days ago
- Fools Tower Hotfix 1 & Future Updates34 days ago
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